environment - Unreal Tournament 2004 Editor, Solidworks, 3D Studio Max
website - Photoshop, dreamweaver
DESIGN CHALLENGE
the aim of this project was to create an interactive environment which navigates through and between 3 different environments; above, below and on.
RESPONSE
my approach to this design challenge was inspired by Klein Dytham’s Leaf Chapel [http://www.klein-dytham.com/project/architecture/leaf-chapel/1] where the front 'leaf' of the chapel opens up to reveal the pond and naturalistic environment beyond.
I wanted to explore the tensions between built and natural environments and whether a manufactured natural environment does actually qualify as nature and also to challenge assumptions created by a strict chronology of environments and experiences.
beginning in a utopian-style garden, appearing as an ‘on’ environment, you are lead to dive through a pool in the middle of the island by a rock arch rising triggered by a stepping stone.
this transports you through to the below environment, a labyrinthine architectural interpretation of the garden, which culminates in the whole front of the building raising to reveal the true ‘on’ environment outside.
up until this point the whole navigation has been through crossing water but when you go outside you realise you are in the middle of a desert and everything you have previously known is completely manufactured.
1 comment:
I never got to see the final product in class but your evironment looks really god, well done. :)
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