Showing posts with label landscape architecture. Show all posts
Showing posts with label landscape architecture. Show all posts

Thursday, July 24, 2008

MANUFACTURED NATURE navigation in a virtual environment

DESIGN CHALLENGE
The aim of this project was to create an interactive environment which navigates through and between 3 different environments; above, below and on.

RESPONSE
my approach to this design challenge was inspired by Klein Dytham's Leaf Chapel. I wanted to explore the tensions between built and natural environments and whether a manufactured natural environment does actually qualify as nature and also to challenge assumptions created by a strict chronology of environments and experiences.

Beginning in a utopian-style garden, appearing as an 'on' environment, you are lead to dive through a pool in the middle of the island by a rock arch rising triggered by a stepping stone.

This transports you through to the below environment, a labyrinthine architectural interpretation of the garden, which culminates in the whole front of the building raising to reveal the true 'on' environment outside.

Up until this point the whole navigation has been through crossing water but when you go outside you realise you are in the middle of a desert and everything you have previously known is completely manufactured.

Monday, July 21, 2008

MUST SEE BLOGS for landscape architecture & urban design

PROJECT FOR PUBLIC SPACES - This site really challenges the way we build cities based on the principles of place-making and has lots of info and resources to browse through

DEEP MIDDLE - His entry of July 2 really encapsulates the current theory of landscape architecture and its role in the 21st century

PRUNED - Titled ‘On Landscape Architecture and Related Fields’, Pruned covers a diverse range of landscape architecture anomaly in a witty and critical tone

Thursday, July 10, 2008

THREE GREAT BLOGS

PROJECT FOR PUBLIC SPACES [http://www.pps.org/]
This site really challenges the way we build cities based on the principles of place-making. It includes topics such as ‘Streets as Places’ and has a lot of different resources to download or purchase as well as discussion forums.

DEEP MIDDLE [http://deepmiddle.blogspot.com/]
While the content of this entire blog varies a lot, his entry of July 2 really encapsulates the current theory of landscape architecture and its role in the 21st century.

PRUNED [http://pruned.blogspot.com/]
Titled ‘On Landscape Architecture and Related Fields’, Pruned covers a diverse range of landscape architecture anomaly in a witty and critical tone.

Wednesday, July 9, 2008

NAVIGATION above.below.on

SOFTWARE
environment - Unreal Tournament 2004 Editor, Solidworks, 3D Studio Max
website - Photoshop, dreamweaver

DESIGN CHALLENGE
the aim of this project was to create an interactive environment which navigates through and between 3 different environments; above, below and on.

RESPONSE
my approach to this design challenge was inspired by Klein Dytham’s Leaf Chapel [http://www.klein-dytham.com/project/architecture/leaf-chapel/1] where the front 'leaf' of the chapel opens up to reveal the pond and naturalistic environment beyond.

I wanted to explore the tensions between built and natural environments and whether a manufactured natural environment does actually qualify as nature and also to challenge assumptions created by a strict chronology of environments and experiences.



beginning in a utopian-style garden, appearing as an ‘on’ environment, you are lead to dive through a pool in the middle of the island by a rock arch rising triggered by a stepping stone.

this transports you through to the below environment, a labyrinthine architectural interpretation of the garden, which culminates in the whole front of the building raising to reveal the true ‘on’ environment outside.


up until this point the whole navigation has been through crossing water but when you go outside you realise you are in the middle of a desert and everything you have previously known is completely manufactured.